全部课程
游戏美术
电影动画
平面设计
影视后期
游戏引擎
概念设计
环艺设计
专属课程
行业技能
原画设计
游戏UI
模型制作
动作绑定
特效制作
渲染合成
软件教学
Illustrator
Photoshop
zbrush
3dsMax
Maya
Houdini
Cinema 4D
Audition
更多 >
行业技能
原画设计
分镜设计
模型制作
动画绑定
特效制作
渲染合成
软件教学
Illustrator
Photoshop
zbrush
3dsMax
Maya
After Effects
Premiere
Houdini
更多 >
行业技能
网页设计
包装设计
插画设计
广告设计
品牌设计
画册设计
摄影后期
UI设计
软件教学
Illustrator
Photoshop
After Effects
AutoCAD
Cinema 4D
Blender
行业技能
拍摄技巧
后期剪辑
后期合成
后期调色
音频制作
软件教学
Illustrator
Photoshop
After Effects
Premiere
Cinema 4D
Audition
Blender
Nuke
更多 >
行业技能
Unity 3D
Unreal Engine 4
C++
计算机图形学
C#
软件教学
Unity
Unreal Engine 4
行业技能
美术基础
场景概念设计
角色概念设计
道具概念设计
软件教学
Photoshop
zbrush
Houdini
AutoCAD
Cinema 4D
Blender
Marmoset Toolbag
Keyshot
更多 >
行业技能
建筑设计规范
空间设计
建筑建模
建筑渲染
软件教学
Photoshop
zbrush
3dsMax
Houdini
AutoCAD
Cinema 4D
Blender
Marmoset Toolbag
更多 >
行业技能
3D数字场景绘制
建筑交互模拟
效果图训练
VR交互编程
软件教学
Illustrator
Photoshop
3dsMax
Maya
After Effects
Unity
Unreal Engine 4
软件入门
Illustrator
Photoshop
zbrush
3dsMax
Maya
After Effects
Premiere
Houdini
AutoCAD
Cinema 4D
Audition
更多
大师课
游戏美术
电影动画
平面设计
影视后期
游戏引擎
概念设计
环艺设计
专属课程
图文课程
资源下载
直播课
专题学习
招聘/任务
企业招聘
需求任务
登录/注册
首页
>
游戏引擎
>
Unity 3D
>
Maya和Unity创建游戏角色视频教程(Creating a Game Character in Maya and Unity)
Maya和Unity创建游戏角色视频教程(Creating a Game Character in Maya and Unity)
82012 人在学
总时长:18小时9分17秒
收藏
立即参与
课程简介
课程目录
01 Course introduction and reference
001 Introduction
002 The Sketch
003 The Concept
004 Colour Up
005 Concept Break out
02 Modelling In Maya
001 Setting up Maya
002 Modelling our Body
003 Setting up Image planes and the base mesh.
004 Manual Image planes
005 Refining the base mesh
006 Adding Arms
007 Adding Hands
008 Creating the Face and Bevels
009 Creating the Face and Bevels - Part 2
010 Defining Face and Crown
011 Defining Face and Crown - Part 2
012 Creating Hair and making changes with the lattice deformer
013 Creating Hair and making changes with the lattice deformer - Part 2
014 Creating Hair and making changes with the lattice deformer - Part 3
015 Creating the Leg and Shin Guards
016 Creating the Leg and Shin Guards - Part 2
017 Finishing the Boots
018 Adding the Trouser Folds
019 Adding the Trouser Folds - Part 2
020 Adding the Trouser Belt
021 Now we tackle the Armour
022 Now we tackle the Armour part 2
023 Armour part 2
024 Creating Chain Mail
025 Shape the Armour using Lattice Deformer
026 Refining the Arms
027 Refining the Hands
028 Using Transfer Maps tips and tricks
029 Transfer Maps part 2
030 Importing our model to ZBrush quick tips
031 Using ZBrush with Maya quicker workflows
032 Back to Maya refining the Head
033 Back to Maya refining the Head - Part 2
034 More head refining
035 More head refining - Part 2
036 Creating a basic ear
037 Ear part 2
038 Adding our Ear to the Head
039 Prepare our model for UV Unwrapping
040 Quick dip back to ZBrush tips and tricks
041 Prepare our model for UV Unwrapping part 2
042 UV Map for Leg and Knee
043 UV Map for Trousers
044 Testing your UV with Custom Checker Maps
045 UV Unwrap of body
046 UV Unwrap of body - Part2
047 Head UV Unwrap
048 Thinking about the hair
049 Tips on Hair
050 Modelling the Hair
051 Resculpting Hair
052 Final Hair UVs
053 Final Hair UVs part 2
054 Creating the Crown
055 UV Checking once again using custom Maps
056 Finishing UVs
057 Understanding UV sets
058 Understanding UV sets - Part 2
059 Using transfer maps to tranfer high res details
060 Using transfer maps to tranfer high res details - Part 2
061 Creating a Tileable Chainmail patch
062 Chainmail Pattern
063 Chainmail Pattern - Part 2
064 Finishing our chain mail
065 Forearms
066 Quick Colour part 1
067 Quick Colour part 2
068 Creating the Face Texture
069 Speed texturing techniques
070 Creating Normal Maps
071 Coming back to the hair for final tweaks
072 Coming back to the hair for final tweaks - Part 2
073 How to create a simple specular map
074 Creating a bump map
075 Adding Transparency
076 Model cleanup
077 Lets create a sword
078 Lets create a sword - Part 2
079 Parenting groups
080 Animation Joints and Smooth Binding
081 Robot rig and bind - A Quick lesson
082 Set up and scene cleanup
083 Clean Up part 2
084 Model adjustments for optimal rig bind
085 Model adjustments for optimal rig bind - Part 2
086 Creating a Basic Rig
087 Creating a Basic Rig - Part 2
088 Binding our Rig to our Geometry - Smooth Bind
089 Adding Skin Weights
090 Adding IK handles to our rig
091 IK Solvers
092 Foot setup
093 Animation Controllers
094 Creating an aim constraint
095 Our FInal rig
096 Final foot controller
097 Double checking model
03 Importing into Unity
001 Unity set up and first run
002 Direct import from Maya
003 Importing an animated model
004 FBX Import
讲师
林婉
从业8年,5年担任美术总监职务,参与数百款游戏项目制作,有丰富的项目经验。
相关课程
公众号
小未
回到顶部