教程目录
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3ds Max和Unity创建场景视频教程(Creating Walk-throughs for Unity with Enlighten Using 3ds Max)
01 - Course Overview - Course Overview
02 - Setting up the 3ds Max Scene - Course Overview and 3ds Max Scene Preparation
03 - Setting up the 3ds Max Scene - Using DWG Data from AutoCAD to Produce a Room Set
04 - Setting up the 3ds Max Scene - Best Practices When Developing a 3ds Max File for Unity
05 - Setting up the 3ds Max Scene - Material Organization and Asset Management
06 - Creating Textures in Photoshop for PBR - Introduction to PBR
07 - Creating Textures in Photoshop for PBR - Preparing and Organizing Textures with Photoshop
08 - Creating Textures in Photoshop for PBR - Working with PBR Materials Inside
09 - Importing the 3ds Max Scene into Unity - Importing the 3ds Max File into a Unity Project
10 - Importing the 3ds Max Scene into Unity - Fixing Problems Between 3ds Max and Unity
11 - Importing the 3ds Max Scene into Unity - Working with the Newly Created Materials Inside Unity
12 - Working with Unity PBR Materials - Introduction to PBR
13 - Working with Unity PBR Materials - How PBR Can Be Applied to an Architectural Visualization
14 - Working with Lighting, Reflections, and Assets Within Unity - Module Introduction
15 - Working with Lighting, Reflections, and Assets Within Unity - Prefabs and Game Objects
16 - Working with Lighting, Reflections, and Assets Within Unity - Static Batching
17 - Working with Lighting, Reflections, and Assets Within Unity - Introduction to HDR
18 - Working with Lighting, Reflections, and Assets Within Unity - HDRI Images in Unity
20 - Working with Lighting, Reflections, and Assets Within Unity - Importing IES Profiles into Unity
21 - Working with Lighting, Reflections, and Assets Within Unity - Realtime Lighting and Emission
22 - Working with Lighting, Reflections, and Assets Within Unity - Lighting Methods Inside of Unity
23 - Working with Lighting, Reflections, and Assets Within Unity - Introduction to Reflection Probes
24 - Working with Lighting, Reflections, and Assets Within Unity - Application of Reflection Probes
25 - Working with Lighting, Reflections, and Assets Within Unity - Asset Management Inside of Unity
26 - Working with Realtime, Pre-calculated, and Baked Lighting Within Unity - Module Introduction